Wednesday, April 19, 2017

(Re)Generation Who Convention 2017

I didn't get around to making a timely review of the fantastic time we had at the (Re)Generation Who Convention in Baltimore, Maryland on March 24-26th so read the best recap over at my friend Josh's superior blog

(Left to Right) Josh, Jen W., Jen A., Dave, Me, Jeremiah


I am going to highlight my favorite parts of the convention in a list of no particular order with pictures where applicable.

  1. Josh W.'s panel about his story, Forever Fallen, which was the winner of Big Finish's Short Trip story contest. Josh explained the concept of the story from it's origins to it's completion and his presentation was well received by attendees. It was a great panel for storytellers in general, both made and aspiring. 
    Josh during his Panel
  2. The Doctor Who dance party. Dancing with strangers and friends. I love that my friend Jen W. still came down with me on Saturday night despite being exhausted from her work event and long solo ride to the con. Also, many people do the Time Warp wrong and that was sad.
  3. The Sylvester McCoy panels. He is so energetic and entertaining and my bold and incredible husband Jeremiah, was lucky enough to get to speak to him.
    Sylvester McCoy and Jeremiah
  4. Going to Fort McHenry with Jen and Dave. A lot of cool history to be appreciated though my weirdness about the smell of old things kept me from fully enjoying the indoor barracks. 

    Jen and Dave

  5. Meeting our friends, Ryan and Rob, out for dinner on Saturday night.
  6. The times we spent drinking and laughing in our hotel rooms. 
  7. Jen W.'s Weeping Angel cosplay. Josh jokes that she stole the show from him, a published Big Finish Author with his own convention panel, and he isn't wrong. I mean, look at her!
  8. More times we spent drinking and laughing in our hotel rooms.
  9. Playing Heads Up, learning about each other's guilty pleasures (erotica, Riverdale, Jeremiah's homoerotic hair, and many more interesting points of discovery came up). 
  10. Being in Baltimore for an adults-only weekend with my favorite friends and the best husband in the world by my bias definition, Jeremiah.
    Love this man to bits!


Tuesday, April 11, 2017

How do you Zelda?

The open world of Hyrule is more vast than ever and the versatility of doing things your own way has never been better. My particular game play is slow. I like games to be a journey, not a conquest. Beating the game is important to me on an eventual basis but what makes Breath of the Wild so great is that you get to choose the difficulty level you are ready for and go from there. For me, I have poor hand/eye coordination so I always struggle with timing, defending myself against attacks, and direct combat with mini-bosses and dungeon bosses. The more I play and the more I approach minor foes on the dangerous roads of Hyrule, the better I become with the controls, setting me up with the skills to defeat those bigger bosses. But my favorite part of playing Zelda has always been the puzzles, figuring things out, and the sense of discovery I get just by walking around. After talking with a few people who are as consumed with playing Breath of the Wild as I am, my favorite discovery is that there are no two gaming experiences that are alike.

This is how I Zelda....

I open the game and decide, based on where I left off, what I want to accomplish.

Am I one or two Shrines away from 4 Spirit Orbs so I can get more stamina or another heart container? If so Shrines might be my focus. There are 120 of them so your Shrine detector should go off fairly often.


Have I learned about some awesome new clothes to protect myself against high heat and blistering cold? Then I might make the treacherous trek to Goron City or Rito Village.


Am I in the mood to feel *accomplished*? Then I go to the Villages and treat myself to some simple side quests that are easily finished in a short amount of time. I also like to work on my cooking skills when I visit the villages. A good dish could be the difference between life and death on the treacherous  roads ahead.

Are the uncharted parts of the map causing me to forget my way? If so, finding and climbing Towers might be my focus so I can unlock more of the map. This is actually my favorite thing to do. I have a full color version of the map that came with the walkthrough book I bought for collecting purposes, but I rarely consult it. I love figuring this stuff out for myself and I enjoy the feeling of accomplishment when another area of the map is revealed to me.


Am I trying to earn more rupees for buying better armor, such as ancient armor from Akkala Tech Lab? Then a scavenger game might be my goal...climbing mountains to find precious ore, fighting minor foes to get monster parts, selling cooked dishes, etc. The high cost for ancient gear will help you better protect yourself against those pesky Guardians. I always try to have a few ancient arrows to better destroy the difficult Guardians from a distance (these helped A LOT on the road to Death Mountain).



Do I want to work on the main quest without committing to it? I might try exploring the map to find locations of Captured Memories, an optional main quest that helps Link, through a series of pictures, remember who he is after his 100 year slumber. I found 5 or 6 so far. Hint: Talk to the painter, Pikango, in the villages and stables around Hyrule and he will give you clues on how to find nearby Captured Memories (this optional main quest unlocks via Impa in Kakariko Village and a trip to the Hateno Tech Lab).

.

Then there are the times that I open the game and I don't have specific plan but just let it lead me wherever. This has led to countless happy accidents such as visiting Rito Village and defeating Divine Beast Vah Medoh. I had originally planned to gear up and then make my way to each Divine Beast and defeat them before facing Calamity Ganon but I decided to just go with this Divine Beast quest since I was already there and those Rito folk are just so persuasive. This was a relatively easy dungeon once you figure out that tilting the aircraft is essential to help solve puzzles that unlock the Sheikah terminals. Windblight Ganon is the dungeon boss and from someone with game control issues, I didn't find him to be too difficult despite his menacing appearance.


Another accidental discovery was the Fang and Bone Shop. I kept hearing about this shop through the Hateno Village/Stable folk. It is a shop that is only open at night, and sells cool things in exchange for Mon currency (which is attained by selling monster parts). I couldn't seem to locate the Fang and Bone at first but eventually I followed some clues to Skull Lake and talked to Kilton the shop owner which then 'unlocks the shop'. Now I can take advantage of Kilton's cool wares any night I'm near a village. Some cool purchases I have made so far are a Bokoblin Mask and a Moblin Mask. These allow me to blend in with the monsters and get close enough to attack while these monsters are off guard.


As Takuhiro Dohta of Nintendo said:
"This game had a lot of technical strong points, such as the vast and seamless world, but what I most want players to notice is how each player has their own unique game play experience. When we were creating the game, we created it so that the player can do almost anything that they want to do. There is no 'correct' way to play this game, so I hope that you all find a play style that you enjoy."

I couldn't agree more. Zelda has always been as much a game based on discovery as it has been about the puzzles, bosses, dungeons, etc. Whether it is finding Korok seeds or discovering a new way to do something, this game has enchanted me and I look forward to sharing more of my gaming experiences and hopefully  learning more about how other game fans *like to Zelda*. Feel free to contact me to share your stories.



Note: Photos are not my own and are used for reference only.